Bring the systems together.
Organise media, outputs, control connections and realtime engines as reusable resources. Keep the systems that make the show visible and available from one project.
Showmesh is a Windows-native show automation workspace for building and operating live shows. Bring playback, realtime graphics, control signals and external systems into one cue-based workflow—then see exactly what is live, what comes next and what the system is doing.
Live productions rarely depend on a single type of content. A cue may start a video, change a realtime visual, send control data, route an output and prepare the next state—all while the operator watches timing, connections and system health.
When those tasks are spread across separate applications, the operator becomes the integration layer. Showmesh is being built to bring that work into one readable sequence.
Organise media, outputs, control connections and realtime engines as reusable resources. Keep the systems that make the show visible and available from one project.
Define what should change, when it should happen and what should trigger it. Build repeatable cue behaviour instead of coordinating the same steps by hand every night.
See the current cue, remaining time, next cue, active actions, incoming control and warnings without losing the run order.
Showmesh is based on a simple automation model that can scale across different types of show technology.
A video, audio file, image, output, connection, realtime engine or other system used by the show.
Fade a parameter, change volume, route an output, send a command or control another resource.
Cue start, cue stop, timeline position, timecode, OSC, MIDI or deliberate manual execution.
The same model can describe a simple playback cue or a coordinated sequence across media, graphics and external systems. Your show remains readable even as the automation becomes more capable.
During a live show, clarity is not a convenience. It is part of the system. Showmesh keeps the run order at the centre while timing, cue actions, live inputs, warnings and output state remain in context.
A show does not always follow a fixed timeline. A performer moves, a sensor changes, timecode advances or another system sends a command.
Showmesh is designed to let OSC, MIDI, timecode and realtime parameters participate in the same cue workflow as media playback. Operators can see where data comes from, what it controls and whether it is live.
From a simple GO command to a parameter continuously driven by live input, the relationship remains visible inside the show sequence.
Shows increasingly combine conventional media with generative graphics, interactive visuals and GPU-driven effects. Showmesh is being designed so those systems can live beside video, audio, images and control cues without becoming a separate workflow for the operator.
Video, audio, images and text organised in a cue-based sequence.
Parameters, states and external visual engines controlled from the same show structure.
Program outputs and network video workflows kept visible alongside the cues that use them.
Commands and live data exchanged with the systems already used in the production.
Windows is central to many media-server, realtime graphics and live-production workflows. Showmesh is being built for that environment from the beginning—not treated as a secondary platform.
The product direction combines a focused operator interface with native playback, rendering, audio and output paths. The goal is a system that remains responsive to edit and dependable when the show is running.
A show-control system must communicate more than success or failure. It should show what is connected, what is missing, what is running and what needs attention before it becomes a live problem.
Run video, sound, graphics and control cues from a sequence that remains clear through rehearsals, changes and performance.
Coordinate playback, visuals, outputs and external systems in a workflow designed for repeatable live operation.
Connect scheduled events, live inputs, sensors and realtime visual systems without reducing the installation to a fixed playlist.
Build dependable sequences for launches, conferences, exhibitions and branded experiences where multiple systems must act together.
Prototype and operate workflows that move between recorded media, realtime rendering and network control.
The purpose of an integration is not to make a longer compatibility list. It is to make a real production workflow simpler, clearer and more dependable.
Integration availability will be labelled clearly as core, in development, planned or exploratory. Early-access conversations help determine which production workflows should be prioritised first.
Showmesh is for technical teams who need more than playback but do not want the operator juggling an improvised collection of control panels. It brings the sequence, automation model and live state together so the show can become more capable without becoming harder to understand.
Tell us what you run, which systems need to work together and where your current workflow breaks down.
Thank you. We will review your workflow and contact you when there is a relevant early-access opportunity.
Tell us what you are building, which systems need to work together and what a better live workflow would make possible.