Realtime show automation for Windows

Run media, realtime systems and control from one show sequence.

Showmesh is a Windows-native show automation workspace for building and operating live shows. Bring playback, realtime graphics, control signals and external systems into one cue-based workflow—then see exactly what is live, what comes next and what the system is doing.

Showmesh is in active development. Early access is for operators, designers and technical teams who want to help shape the product.
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One show. Too many disconnected tools.

Your show already works as one system. Your software should too.

Live productions rarely depend on a single type of content. A cue may start a video, change a realtime visual, send control data, route an output and prepare the next state—all while the operator watches timing, connections and system health.

When those tasks are spread across separate applications, the operator becomes the integration layer. Showmesh is being built to bring that work into one readable sequence.

  • Fewer disconnected control surfaces during a show
  • Less manual coordination between media and external systems
  • A clearer relationship between cues, actions and triggers
  • Better visibility of current state, next state and system health
  • One workflow from programming and rehearsal to live operation
Connect. Automate. Run.

One workspace for everything that makes the show.

Bring the systems together.

Organise media, outputs, control connections and realtime engines as reusable resources. Keep the systems that make the show visible and available from one project.

Describe the outcome once.

Define what should change, when it should happen and what should trigger it. Build repeatable cue behaviour instead of coordinating the same steps by hand every night.

Operate with confidence.

See the current cue, remaining time, next cue, active actions, incoming control and warnings without losing the run order.

Resource → Action → Trigger

Build what should happen, not another workaround.

Showmesh is based on a simple automation model that can scale across different types of show technology.

What can be controlled

Resource

A video, audio file, image, output, connection, realtime engine or other system used by the show.

What changes

Action

Fade a parameter, change volume, route an output, send a command or control another resource.

When it happens

Trigger

Cue start, cue stop, timeline position, timecode, OSC, MIDI or deliberate manual execution.

The same model can describe a simple playback cue or a coordinated sequence across media, graphics and external systems. Your show remains readable even as the automation becomes more capable.

Built for the person pressing GO

Know what is live. Know what is next.

During a live show, clarity is not a convenience. It is part of the system. Showmesh keeps the run order at the centre while timing, cue actions, live inputs, warnings and output state remain in context.

Cue listclick a cue, or press GO · live demo
Clear current and next cue
Elapsed, remaining and total time
Visible cue and action progress
Live connection and input state
Warnings next to the affected cue
Safe inspection and editing during rehearsal or playback
Deliberate separation between GO and emergency controls
Control that responds in realtime

Let live data become part of the cue.

A show does not always follow a fixed timeline. A performer moves, a sensor changes, timecode advances or another system sends a command.

Showmesh is designed to let OSC, MIDI, timecode and realtime parameters participate in the same cue workflow as media playback. Operators can see where data comes from, what it controls and whether it is live.

From a simple GO command to a parameter continuously driven by live input, the relationship remains visible inside the show sequence.

OSC · /scene/23 active
MIDI · Note On Ch1idle
Timecode · LTClocked
More than a playlist

Move from playback to realtime without changing the operating model.

Shows increasingly combine conventional media with generative graphics, interactive visuals and GPU-driven effects. Showmesh is being designed so those systems can live beside video, audio, images and control cues without becoming a separate workflow for the operator.

Media playback

Video, audio, images and text organised in a cue-based sequence.

Realtime graphics

Parameters, states and external visual engines controlled from the same show structure.

Outputs and routing

Program outputs and network video workflows kept visible alongside the cues that use them.

External control

Commands and live data exchanged with the systems already used in the production.

Designed for Windows production systems

Built around the machines already running the room.

Windows is central to many media-server, realtime graphics and live-production workflows. Showmesh is being built for that environment from the beginning—not treated as a secondary platform.

The product direction combines a focused operator interface with native playback, rendering, audio and output paths. The goal is a system that remains responsive to edit and dependable when the show is running.

  • Windows-native product direction
  • Dedicated separation between operator workflow and playback work
  • Hardware-accelerated media and graphics paths
  • Support for Windows production technologies such as Spout
  • Visible timing, output and engine health
Confidence is a feature

The operator should not have to guess whether the system is ready.

A show-control system must communicate more than success or failure. It should show what is connected, what is missing, what is running and what needs attention before it becomes a live problem.

Resource and cue validation
Missing-target and missing-resource warnings
Connection and input status
Output, audio and engine telemetry
Autosave and project recovery
Logs that help explain what happened
Safe editing and deliberate destructive actions
Different rooms. One operating model.

Made for shows that combine media, timing and control.

Theatre

Run video, sound, graphics and control cues from a sequence that remains clear through rehearsals, changes and performance.

Concerts and touring

Coordinate playback, visuals, outputs and external systems in a workflow designed for repeatable live operation.

Immersive installations

Connect scheduled events, live inputs, sensors and realtime visual systems without reducing the installation to a fixed playlist.

Events and experiences

Build dependable sequences for launches, conferences, exhibitions and branded experiences where multiple systems must act together.

Studios and creative technology

Prototype and operate workflows that move between recorded media, realtime rendering and network control.

Work with the systems around you

Connect by role, not by logo count.

The purpose of an integration is not to make a longer compatibility list. It is to make a real production workflow simpler, clearer and more dependable.

Video and audio playbackCoreImages and textCoreNDI and SpoutIn developmentOSC and MIDIIn developmentDMX and timecodePlannedNotch BlocksPlannedUnreal EngineExploratoryTouchDesignerExploratoryHTTP, scripts & pluginsPlanned

Integration availability will be labelled clearly as core, in development, planned or exploratory. Early-access conversations help determine which production workflows should be prioritised first.

A clearer way to build and run complex shows

Keep the power. Remove the fragmentation.

Showmesh is for technical teams who need more than playback but do not want the operator juggling an improvised collection of control panels. It brings the sequence, automation model and live state together so the show can become more capable without becoming harder to understand.

  • Cue-first enough to learn quickly
  • Extensible enough for complex automation
  • Windows-first for modern production environments
  • Designed around live operator confidence
  • Built to connect media and realtime systems
  • Honest about system state and development state
Help shape the product

Showmesh is being built with the people who run real shows.

Tell us what you run, which systems need to work together and where your current workflow breaks down.

Frequently asked questions

Your systems already make one show

Run them from one sequence.

Tell us what you are building, which systems need to work together and what a better live workflow would make possible.