Realtime show automation for Windows
Everything that makes the show. One sequence that runs it.
Build and operate media, realtime graphics, control signals, and external systems from one Windows-native workspace.
SHOW MODEPROGRAM · 1080p60
NOW · PLAYING
07aseri_movie_v1.mov
Fade in · done Blur 0 → 20 OSC /smoke/fog · 0.64
Click GO to advance the live state
Build outcomes, not workarounds.
Choose what you control, define what changes, then decide when it happens.
PROGRAM · L2FOG
RESOURCE
ACTION
Fog density0.0→4.000 s
TRIGGER
Smoke_Field.nblock → Fog density 0.0 → 0.8 → ON PLAY
The operator should never have to guess.
Current cue, remaining time, the next action, and system health stay visible throughout the show.
PLAYING07aseri_movie_v1.mov
−00:51.6
NEXT08Smoke FieldStarts block · Fog 0 → 0.8 · holds until stopped
07.1 · Fade indone
07.2 · Blur0 → 20
07.3 · Fog densityOSC · 0.64
08
Smoke FieldProgram · L2 · hold
NEXT10
Dim to blackoutAction target cue not found
WARNINGLive input belongs inside the cue.
Let timecode, OSC, MIDI, and realtime data shape the sequence while it runs.
LIVE INPUTS
OSC/smoke/fog
TIMECODELTC · 25 fps
SMOKE FIELD · PARAMETERS LIVE
FOG
Fog density
Bloom
Particle count
The interface edits the show. The engine runs it.
Playback, rendering, output, and live control remain visible as one operating system without competing for the operator's attention.
MEDIAVideo + audioCore
CONTROLOSC + MIDIPlanned
REALTIMENotch BlocksExploratory
OUTPUTProgramCore
SHOWMESH CUE08 · Smoke Field3 actions · hold
NEXT12
Build your first showShowmesh early access
Showmesh is in early development. Tell us about the systems, rooms, and cues you need to run.