Realtime show automation for Windows

Everything that makes the show. One sequence that runs it.

Build and operate media, realtime graphics, control signals, and external systems from one Windows-native workspace.

SHOW MODEPROGRAM · 1080p60
NOW · PLAYING
07aseri_movie_v1.mov
Fade in · done Blur 0 → 20 OSC /smoke/fog · 0.64
NEXT
08Smoke FieldFog 0 → 0.8 · ON PLAY
Click GO to advance the live state
02 · AUTOMATE

Build outcomes, not workarounds.

Choose what you control, define what changes, then decide when it happens.

PROGRAM · L2FOG 0.00
RESOURCE
ACTION
Fog density0.00.84.000 s
TRIGGER
Smoke_Field.nblock → Fog density 0.0 → 0.8 → ON PLAY
03 · RUN

The operator should never have to guess.

Current cue, remaining time, the next action, and system health stay visible throughout the show.

PLAYING07aseri_movie_v1.mov
−00:51.6
NEXT08Smoke FieldStarts block · Fog 0 → 0.8 · holds until stopped
GOCUE 08
07
aseri_movie_v1.movProgram · 02:15.6
PLAYING
07.1 · Fade indone
07.2 · Blur0 → 20
07.3 · Fog densityOSC · 0.64
10
Dim to blackoutAction target cue not found
WARNING
04 · SEE WHAT IS LIVE

Live input belongs inside the cue.

Let timecode, OSC, MIDI, and realtime data shape the sequence while it runs.

LIVE INPUTS
OSC/smoke/fog0.64
TIMECODELTC · 25 fps01:12:08:14
SMOKE FIELD · PARAMETERS LIVE
FOG0.64
Fog density64%
Bloom1.20
Particle count800k
05 · CONTROL WHAT HAPPENS NEXT

The interface edits the show. The engine runs it.

Playback, rendering, output, and live control remain visible as one operating system without competing for the operator's attention.

MEDIAVideo + audioCore
CONTROLOSC + MIDIPlanned
REALTIMENotch BlocksExploratory
OUTPUTProgramCore
SHOWMESH CUE08 · Smoke Field3 actions · hold
PROGRAM1080p60OUTPUT READY
ENGINE93 FPSFRAME 10.7 MS
AUDIO48 kHz512 SMP
OSCLIVE/smoke/fog
NEXT12
Build your first showShowmesh early access
GORequest early access

Showmesh is in early development. Tell us about the systems, rooms, and cues you need to run.