Connect, automate and run the show.
Showmesh is a Windows-first show automation platform for theatres, concerts, immersive installations and live events. It connects media, realtime engines and show-control signals through one operator-focused model: Resource → Action → Trigger.
Run order
Lifecycle
On startPlay block
On stopStop and hold
Actions
Fog DensityGO · 4.0s
BloomMIDI CC22
OSC pulse/lighting/smoke
Runtime status
Notch SDKNot connected
A show workspace, not another list of cue types.
Showmesh is designed for productions where playback, realtime graphics, lighting/control messages and external systems have to behave like one show. The cue list becomes a hierarchy of live show objects, with actions visually attached to the resources they manipulate.
The interface answers: what is playing, what is next and what GO will do.
Integrations are described as core, planned or research until they are production-ready.
The product direction is a real Windows playback stack, not a browser-only prototype.
Transitions and parameter changes stay attached to the media or system they manipulate.
One language for media, control and realtime systems.
The editor should not need a new UI for every integration. Resources expose capabilities, operators add actions, and triggers decide when those actions fire.
Everything that can be used in the show.
Video, audio, images, text, devices, outputs, OSC endpoints and realtime engines are represented as reusable show objects.
What changes when the show runs.
Fade opacity, set volume, trigger a cue, send OSC, animate a Notch parameter or route content to an output.
What makes the change happen.
GO, timecode, MIDI, OSC, keyboard, network messages and show lifecycle events can fire actions predictably.
Built for the machines that actually run the room.
The product direction is native Windows playback: GPU-aware video, fullscreen outputs, audio-led timing, external control and realtime system orchestration. The website intentionally uses interface placeholders until final product screenshots are ready.
Video follows the show clock, not the other way around.
Program, preview and routing are treated as first-class show objects.
OSC, MIDI, timecode and future SDK integrations fit the same action model.
Clear about what is core, planned and under research.
Showmesh should earn trust by not implying unfinished integrations are already available. The marketing language separates current product direction from future runtime work.
Lead with the idea, then prove the engine.
Reliable cue execution, operator clarity and rehearsal-friendly workflows.
Media, realtime graphics and control signals in one show graph.
A system where exposed parameters can be automated without inventing a new cue type.
Building for operators, designers and technical directors.
Showmesh is in early development. The first public site should explain the product category, document the automation model and collect conversations with productions that need Windows-native show control.
hello@showmesh.app